Divine Apprentice: Godly Trial

GAMEPLAY

Mouse point and click, and use Divine Dollar to unlock the tech tree.
A new tech tree is unlocked every 20 years. At the 100-year mark, the game ends, and player performance is calculated.

The pollution parameter gradually increases over time, and the happiness parameter decreases very slightly over time. Clear the game with appropriate balance.

Youtube Gameplay:

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STORY AND IDEA

Divine Apprentice: A Godly Trials combines idle and strategy games like Civilization condensed into one small game. 
It is a play on "What if gods need to pass an exam too?".

Play as a soul, training to be a god's apprentice. The player's goal is to build an isolated civilization. Choose to focus on nature or mankind's prosperity. Favoring one causes the other to decline. 

Player are given 100 years to prove their worth.
There is no proper ending, only the ending that they see fit.
The path they made will determine the kind of god they would be.

Will they choose nature or mankind?

Tech tree selection process:

https://docs.google.com/document/d/1TF0dkNQmYiiWCO3uM12uPbQHEAOAyDpWC-LGW5v2Dr0/...
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INTENT AND GOAL

The intent of Divine Apprentice is to give the player the ability to control a civilization's fate. The player's choices will determine the civilization's future. 

The player's choices are divided into two categories: nature and mankind. Picking one will affect the other to varying degrees. The player should balance between the two, as both are important for the survival of civilization.

Even though the game is from the perspective of a divine being, its goal is to increase awareness of environmental protection. Humanity can't exist without nature, and progressing without caring for it will only hasten its demise.
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CONTRIBUTOR AND ROLES

Hwan-Joon Jang - Development
Game Logic, Development, Game Design

Amirul Arif Shahrom - Art
Graphics, Drawings, Audio remixes, Narrative

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DISCLAIMER AND CREDIT

DISCLAIMER:  Some of the 2D visuals on this itch.io page and the 2D in-game visuals were made with the help of Adobe generative AI. 

AI was not used in any form for the game design and logic.

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